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  Beam Center Projects

Understanding By Design:  Fluid Design

Benchmarks

  1. Engineering design is an iterative process involving modeling and optimization used to develop technological solutions to problems within given constraints
  2. Understand space construction and human interaction with the environment
  3. Explain data visualizations


Grade Level Indicator

Engineering, Technology, and Applications of Science
  1. HS-ETS1-1/MS-ETS1-1 Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
  2. HS-ETS1-2 Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
  1. HS-ETS1-3/MS-ETS1-2/MS-ETS1-3 Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.
  2. MS-ETS1-4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved

Essential Questions

  1. What happens to energy when is being use? 
  2. What is the relationship between heat and energy? 
  3. What types of renewable energy are and how they work?
  4. How does solar energy powers a circuit? 
  5. How does a motor works?

Common Misconceptions

  1. Students belief that design is a series/linear process, ignoring iteration, review previous choices, prototyping, and evaluating alternatives
  2. Solution fixation. Students tend to focus on the first solution that comes to mind instead empathizing with the user. 
  3. There is only one correct model or way to represent data 

Prerequisites 

Evidence

Performance Tasks

  1. Create a model of platform that connects students and researchers with the Bronx's River
  2. Understand data representations of the water properties and of the Bronx's River
  3. Justify design choices on the construction of their platform model based on UX (user experience)

Students Will Know

  1. The phases of design thinking
  2. How to collect relevant data for a constrain design
  3. Which are the water properties
  4. Parts of an architectural model
  5. How to create a visual representation of data

Students will Be Able To

  1. Use the correct scaling in the model for human purposes. 
  2. Use a vector program to design their models
  3. Cut with a laser cutter
  4. Manipulate different material to create a mock-up 


Lesson Plan

ubd-solarart.docx.docx
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